This apocalyptic knife was designed with a gritty, survivalist aesthetic in mind, reflecting a world of chaos and resilience. The base model was created in Blender, with detailed sculpting work done in ZBrush to bring out the rugged surface and battle-worn imperfections. Baking was carried out in Marmoset Toolbag to capture fine details into efficient maps, ensuring a clean game-ready workflow. Finally, the texturing was completed in Substance Painter, using a mix of realistic wear, rust, and weathered metal effects to emphasize its post-apocalyptic character. The result is a highly detailed, game-ready prop that embodies both function and narrative depth.
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