Stylized sword modeled in Blender with clean topology and fantasy proportions. Textured using Substance Painter with hand-painted PBR maps (2K resolution). Rendered in Marmoset Toolbag with dynamic lighting and turntable setup. Optimized for real-time use in Unity and Unreal Engine (approx. 2.358 K tris). Features glowing runes, chipped edges, and a bold color palette for stylized RPGs.
WIREFRAME