A detailed 3D recreation of the beloved WALL‑E robot, modeled in Autodesk Maya and textured Substance Painter. My focus was on achieving accurate proportions, clean topology, and a balance between realism and stylized charm, staying true to the original design.
This project helped me refine my skills in hard-surface modeling, UV mapping, and creating optimized, production-ready assets.
Software used: Autodesk Maya, Substance Painter.
Render: (Arnold/E-CYCLES/).